Telekinesis

From Pax Republica
Revision as of 20:03, 16 July 2021 by Andromeda (talk | contribs)
Jump to navigation Jump to search

The Jedi may use the power of the Force to lift, push, pull, or crush physical objects without touching them. Finer application can manipulate individual components of a system, constrict a being's airway, or affect their individual organs. This power is modified by the size and mass of the target, as well as proximity. This power is not specifically a Dark Side Power, however using it to cause direct harm may result in a Dark Side Point.

Base Difficulty: 5

Benchmarks

  • 1 - 4: Failed attempt, no effect
  • 5 - 10: Manipulate a small target or multiple tiny targets of equivalent mass
  • 11 - 15: Manipulate a moderately sized target or multiple smaller targets of equivalent mass
  • 16 - 20: Manipulate a large target or multiple smaller targets of equivalent mass
  • 21 - 25: Manipulate a very large target or multiple smaller targets of equivalent mass
  • 26 - 30: Manipulate a massive target or multiple smaller targets of equivalent mass
  • 31+: Manipulate up to 3 massive targets or multiple smaller targets of equivalent mass

Modifiers

  • +10 to the difficulty if target or targets are within long range
  • +10 to the difficulty if target or targets are not within line of sight
  • +5 to the difficulty if multiple targets are within short range of each other
  • +10 to the difficulty if multiple targets are within long range of each other
  • +5 or more to the difficulty (at GM’s discretion) for complex manipulations, but may add appropriate skill dice if the character has any above racial base. E.g. using Telekinesis to repair a starship could be considered a highly complex task but difficulty may be offset by the character’s skill in Starship Repair.