Steal

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The ability to take an object which does not belong to you, without being caught. This is generally a small act such as picking a pocket or taking an item from a store shelf, though more complex actions may apply.

Specializations

Pickpocket

The ability to steal objects from someone’s pockets without them noticing the theft at the time. You might equally plant objects in a person’s pockets without them being alerted. Both require considerable dexterity and a knack for misdirection.

Benchmarks

  • 1 - 10: Steal an unattended target.
  • 11 - 20: Steal a target that is lightly guarded.
  • 21 - 30: Steal a target that is heavily guarded.

Modifiers

  • +5 to difficulty if target is larger than handheld (at GM’s discretion)
  • +10 to difficulty if target is larger than a humanoid being (at GM’s discretion)
  • +10 to the difficulty if the target is a living being that does not cooperate with the Steal action