Category:Skills: Difference between revisions

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== Class ==
== Class ==
A skill's class is the attribute that fuels it. There are seven attributes in our system: Awareness, Coordination, Force, Knowledge, Physique, Presence, and Reflex. Click the categories below to see which skills fall into each class.
A skill's class is the attribute that fuels it. There are seven attributes in our system: Awareness, Coordination, Force, Knowledge, Physique, Presence, and Reflex. Click the categories below to see which skills fall into each class.
== Type (Pre-D6) ==
There are two basic types of skills: Common and Rare.
Common skills and specializations are things any average person should be able to do on at least a basic level, unless otherwise specified. These skills should only be on a character sheet if he/she has an above average proficiency level. Rare skills and specializations are things not just any average person can do, and must be on a character's sheet before he/she can use them at all. Refer to the table below for a list of which skills/specializations are Rare and Common.
{| class="wikitable"
|+Skills By Type
!Common
!Rare
|-
|Academics
|Armorsmithing
|-
|Acrobatics: Balance
|Acrobatics: Tumbling, Aerials
|-
|Alien Culture
|Astrogation
|-
|Bargain
|Barrier
|-
|Brawl
|Brawl
|-
|Climb
|Cleanse Body
|-
|Con
|Conceal (Force)
|-
|Conceal
|Control Self
|-
|Contort
|Deflect
|-
|Disguise
|Demolitions
|-
|Dodge
|Drive: Walker, Tracked
|-
|Drive: Hover, Wheeled
|Droid Engineering
|-
|Forge: Physical Forgery
|Enhance Attribute
|-
|Grip
|Enhance Will
|-
|Animal Handling
|Farsight
|-
|Hide
|Focus
|-
|Investigation
|Force Insight
|-
|Jump
|Force Leap
|-
|Lead
|Force Sight
|-
|Medicine
|Forge: Digital Forgery
|-
|Melee
|Gunnery
|-
|Perform: Acting, Dance, Comedy, Singing, Writing, Public Speaking
|Heal
|-
|Persuade
|Illusion
|-
|Pilot: Aerospace
|Influence
|-
|Ride
|Language
|-
|Run
|Medicine: Cybernetics, Pharmacology, Genetics, Surgery
|-
|Search
|Meditate
|-
|Shoot: Blaster Pistol, Blaster Rifle, Repeater, Missile Launcher, Firearms
|Perform: Instrument, Stage Magic
|-
|Sneak
|Pick Lock
|-
|Stamina
|Pilot: Capital, Starship, Starfighter, Submersible
|-
|Steal
|Program Computer
|-
|Strength
|Sense Life
|-
|Swim
|Shoot: Archery
|-
|Tactics
|Starship Engineering
|-
|Tech Operation
|Streetwise
|-
|Throw
|Summon Lightning
|-
|Toughness
|Telekinesis
|-
|Value: Market
|Telepathy
|-
|Willpower
|Track
|-
|
|Value: Antiques
|-
|
|Vehicle Engineering
|-
|
|Weaponsmithing
|}


== Specializations ==
== Specializations ==

Revision as of 20:19, 15 May 2022

Overview

Your character's skills determine how good you are at a given task, based on your level of both natural talent and training or practice. Skills are divided into their respective attributes, which determine their base level. In general, attributes represents natural talent or aptitude, while skills represent trained ability.

Class

A skill's class is the attribute that fuels it. There are seven attributes in our system: Awareness, Coordination, Force, Knowledge, Physique, Presence, and Reflex. Click the categories below to see which skills fall into each class.

Specializations

A character may be advanced enough in a given skill to begin specializing in a particular application, or a skill may cover a lot of ground that varies quite a bit in difficulty level and/or methodology. Some skills, especially those that encompass many different techniques depending on the application, may require at least one specialization. Visit each skill page for details on specializations.

Modifiers

Many skills are modified by distance and/or relationship to the target. See below for distance and relationship definitions. Note that these definitions are meant as a general guide and are not specific, as in many situations, these things will be left up to the GM to resolve.

Relationships

Intimate: Close friends or family, romantic relationships.

Friendly: Good friends, generally good opinion of each other

Neutral: Acquaintances, no favorable or unfavorable bias

Poor: Dislike each other, general distaste or skepticism

Hated: Hostile relationship, enemies

Distance

Contact Range: Close enough to reach out and touch

Short Range: Several paces away

Long Range: Anything farther than Short Range